|
Administrator
|
This post was updated on .
![]() The REVOLUTiON emulator provides you with the ability to host a cracked dedicated/listenserver for both HL and SRC engines without using any other patch. It also enables you to play all Valve games and mods, with no need for STEAM client. Get the latest version of REV_EMU from Rev's Emulator thread at CS.RIN.RU Latest update: 21.07.2009. Features: - Play all Valve games and mods extracted - Play all Valve games and mods from GCFs - Your server will accept all players - All players will be validated and assigned their unique Steam ID - No other server patch is required (like VUP or REV_PATCH) - Automated mounting of language and optional (e.g. Half-Life High Definition) GCFs - Support for multiple Cache Paths (your GCFS do not have to be located in a single folder) - Support for source engine 64-bit content (HL2/Lostcoast) - Support for Source SDK Changelog [21.07] [*] Updated interfaces needed for the latest games to work properly [*] Players information should be displayed correctly now (GameTracker, HLstatsX, ...) [*] Fixed a bug where the DLL specified in ClientDLL wouldn't be able to read from steam_appid.txt [*] Removed "AddFavoriteGame" support for games which use SteamMatchMaking006 temporarily due to a bug Changelog [05.07] [*] Legit Steam users now have access to their own user items when playing on your server (they aren't affected by DisableUnlockedItems setting - they always get their items) [*] Game Server policy rules now apply even if you use ClientDLL setting [*] Fixed few bugs caused by ClientDLL setting [*] Changed the interface definition so now revEmu can only use Steam's steamclient.dll as ClientDLL; do NOT use steamclient.dll from "dedicated server.gcf" as it will surely crash your server. [*] Fixed few bugs caused by the latest (RC2) update - you can now create L4D lobby again Changelog [17.05] [*] Updated the Steam2 user validation to recognize new revEmu clients Changelog [11.05] [*] Added the ability to use the serverbrowser located in the original steamclient. (Must use ClientDll option) [*] Check out known bugs list here: viewtopic.php?p=599342#p599342 Changelog [03.05] [*] Minor bug fixes [*] Fixed a bug where the emulator would crash if you posted a callback with a plugin [*] Fixed a bug where no-steam players wouldn't get displayed on Valve Master Server, with use of external module. For real this time [*] Added revApps.ini to the package; you can use it instead of ClientRegistry.blob for GCF-based games Changelog [02.05] [*] Fixed a bug where platform.gcf wouldn't be mounted correctly for GoldSrc games, where revApps.ini was used instead of ClientRegistry.blob [*] Removed the code which determines the appid automatically; you will have to specify the appid when launching the game with -appid parameter [*] Added support for new games [*] Fixed a bug where the server would reject the revEmu connecting client [*] Fixed several other GameServer related bugs Changelog [29.04] [*] General bug fixes [*] Reporting correct player information when using the original steamclient (finally) Changelog [22.04] [*] Added support for newer games Changelog [18.04] [*] Fixed some plugin problems when posting a callback (hopefully) [*] Re-Implemented the stats module Changelog [29.03] [*] Added support for newer games Changelog [21.03] [*] Fixed several SteamID related bugs [*] Added some game server policy rules, so you can choose who to accept [*] Fixed a crash Vista users were having with TF2 [*] Fixed a bug where TF2 would crash if DisableUnlockedItems was set to True Changelog [13.03] [*] Team Fortress 2 will not crash anymore when you try to switch weapons (which you can't do anyway) [*] Fixed a fps drop which appeared in the latest version [*] Dedicated servers should not report appID as "205" anymore [*] Fixed a minor bug in gameserver code when the external module is used Changelog [11.03] [*] Added the scout unlocked items in Team Fortress 2 [*] Fixed a bug where users wouldn't get their items unlocked on a game server [*] Fixed a bug where some 3rd party games couldn't get loaded with Loader [*] Fixed some minor bugs in client - server communication [*] Added the ability to use the external ClientDLL with all dedicated servers (NOTE: Not listen servers!) Changelog (steamclient) [28.02] [*] Added support for SteamGameServer external module Changelog (steamclient) [22.02] [*] Updated the interface to work with the latest update for Source 2007 engine [*] Added an option to disable unlocked items (see rev.ini) Changelog (steam) [08.02] [*] Fixed a bug where Steam AppID would be improperly reported to Left4Dead dedicated server Changelog (steamclient) [08.02] [*] Added implementation for SteamRemoteStorage (allows developers to make modules for it) [*] Game Server running the emulator will reject clients with old emulator. Changelog (steam + steamclient) [04.02] [*] Steam AppID will now be reported correctly (needed for HLSW etc) Changelog (steamclient) [04.02] [*] Fixed a bug where Rev Emu user would not send his SteamID to game server (causing STEAM_ID_PENDING) [*] Fixed a bug where you couldn't specify steamclient.dll from Steam as your ClientDLL Changelog (steamclient) [03.02] [*] Fixed crash when adding bots in Day of Defeat: Source / Team Fortress 2 [*] Source Engine 2007 servers now (finally) assign Steam IDs to players [*] All servers can now be listed on Valve Master Servers [*] All servers can now use VAC [*] All servers can now assign regular SteamID to Steam client users [*] Added an option to use game server related functions from original steamclient.dll. See rev.ini for more details Changelog (steam) [03.02] [*] Changed the rev emu validation to work with the new identification system in steamclient Frequently Asked Questions [The FAQ] Updated: 26.11.2008. Q: Can I use this without extracting files from GCFs ? A: Yes, make sure you have configured rev.ini correctly. See rev.ini for details. Q: Is this enough to host a cracked server which everyone can join and play on without problems? A: Yes. You don't need any other crack or patcher. Q: Why do clients get "LAN servers are restricted to local clients (class C)" when trying to connect to my server? A: You have started a dedicated server with "sv_lan 1" setting, or you have started a listen server through game menu. If using dedicated server, specify "sv_lan 0" in your dedicated server commandline. If trying to host a listen server, don't start it through game menu. Use the console and type "sv_lan 0", "maxplayers X", "map X" respectively. Alternatively, open cstrike\listenserver.cfg and add "sv_lan 0" without quotes. Q: My game \ server crashes on startup with error: <Insert Error> A: Download and install the Visual C++ 8.0 redistributable package. Get it HERE! Q: Why can't STEAM clients connect to my server? They get "Error verifying UserID ticket" \ "No Steam Logon" \ etc errors. A: You either don't have rev.ini file included in the same directory where Steam.dll is, or "SteamDll" parameter in rev.ini is not set. Open rev.ini and uncomment \ add "SteamDll" value to point to your original Steam.dll. If you don't have rev.ini, create it where steam.dll is, and add this to it: [Emulator] SteamDll={path_to_original_steam_dll} where {path_to_original_steam_dll} is, for example, "D:\Steam\Steam.dll" If this is about the newer games, make sure "SteamClient" is set to "True" in rev.ini Q: What do you mean by "original steam.dll" ? A: It's a steam.dll that came with your STEAM client. Q: I don't have STEAM installed! How do I get the original steam.dll ? Do I have to install STEAM ? A: No, you don't have to install STEAM. Do the following: 1) Run "hldsupdatetool.exe -command update -game {your_game} -dir {your_dir} (wait for it to finish)" 2) Rename "Steam.dll" to "originalsteam.dll" 3) Extract the contents of rev-emu archive to {your_dir} 4) Open "rev.ini" and edit "SteamDll", like this: "SteamDll=originalsteam.dll" Q: My Source 2007 game (TF2, GARRYSMOD, ...) displays error "Steam beta must be running..." in serverbrowser, or similar error. Why? A: You haven't set SteamClient value to True, in rev.ini configuration file. If you have, re-extract the emulator files, making sure steamclient.dll is extracted along with steam.dll Q: My clients get STEAM_ID_PENDING !! What's wrong ? A: The emulator doesn't support user ID validation for your game yet. Bear with it. Q: Left4Dead doesn't correctly! It says Steam is not running / you must be logged in to Steam A: Replace left4dead.exe with this file. Also, are you playing with hl2.exe? Delete hl2.exe, you don't need it! References: Rev's Emulator thread at CS.RIN.RU |
|
If I already cracked the steam with pacsteam what shall i do???
|
|
In reply to this post by satannuts
Where Can I find the hl.exe or hlds.exe,hl2.exe or srcds.exe, and ClientRegistry.blob if my file is come from GCF?? GCF files are no installation file and no executable file?? Hope Can Answer
|
|
In reply to this post by satannuts
hallo,i m faint of using toggleconsole to create game. But if i using "create lobby" function to create a game,it will lag there and stop functioning, i m using non-steam L4D,can u teach me hw to create a game with "create lobby" function without lagging?
|
| Powered by Nabble | Edit this page |
